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<title>Drider</title>
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<body>
<h1>Drider</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 123 (13d10+52)</li>
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 304</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>13 (+1)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +5, stealth +9</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 15</li>
<li><strong>Languages:</strong> Elvish, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fey Ancestry:</strong> The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.</li>
<li><strong>Innate Spellcasting:</strong> The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire</li>
<li><strong>Spider Climb:</strong> The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Web Walker:</strong> The drider ignores movement restrictions caused by webbing.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.</li>
<li><strong>Longsword:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.</li>
<li><strong>Longbow:</strong> Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.</li>
</ul>
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