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<title>Bandit Captain</title>
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<body>
<h1>Bandit Captain</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>any non-lawful alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (studded leather)</li>
<li><strong>Hit Points:</strong> 65 (10d8+20)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 397</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>15 (+2)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>11 (+0)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +4, Dex +5, Wis +2</li>
<li><strong>Skills:</strong> athletics +4, deception +4</li>
<li><strong>Senses:</strong> passive Perception 10</li>
<li><strong>Languages:</strong> any two languages</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.</li>
<li><strong>Scimitar:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.</li>
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Parry:</strong> The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/bandit-captain.md">Markdown Format</a></p>
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