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<title>Archmage</title>
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<body>
<h1>Archmage</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>any alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 12 (15 with <em>mage armor</em>)</li>
<li><strong>Hit Points:</strong> 99 (18d8+18)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 395</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>20 (+5)</td>
<td>15 (+2)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Int +9, Wis +6</li>
<li><strong>Skills:</strong> arcana +13, history +13</li>
<li><strong>Damage Resistances:</strong> damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)</li>
<li><strong>Senses:</strong> passive Perception 12</li>
<li><strong>Languages:</strong> any six languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The archmage has advantage on saving throws against spells and other magical effects.</li>
<li>
<p><strong>Spellcasting:</strong> The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:</p>
</li>
<li>
<p>Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp</p>
</li>
<li>1st level (4 slots): detect magic, identify, mage armor*, magic missile</li>
<li>2nd level (3 slots): detect thoughts, mirror image, misty step</li>
<li>3rd level (3 slots): counterspell,fly, lightning bolt</li>
<li>4th level (3 slots): banishment, fire shield, stoneskin*</li>
<li>5th level (3 slots): cone of cold, scrying, wall of force</li>
<li>6th level (1 slot): globe of invulnerability</li>
<li>7th level (1 slot): teleport</li>
<li>8th level (1 slot): mind blank*</li>
<li>9th level (1 slot): time stop</li>
<li>The archmage casts these spells on itself before combat.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/archmage.md">Markdown Format</a></p>
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