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<title>Animated Armor</title>
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<body>
<h1>Animated Armor</h1>
<p><em>Medium</em> <em>Construct</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 33 (6d8+6)</li>
<li><strong>Speed:</strong> walk 25 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 263</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>11 (+0)</td>
<td>13 (+1)</td>
<td>1 (-5)</td>
<td>3 (-4)</td>
<td>1 (-5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison, psychic</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</li>
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 6</li>
<li><strong>Languages:</strong> </li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Antimagic Susceptibility:</strong> The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.</li>
<li><strong>False Appearance:</strong> While the armor remains motionless, it is indistinguishable from a normal suit of armor.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The armor makes two melee attacks.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/animated-armor.md">Markdown Format</a></p>
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