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<title>Adult Brass Dragon</title>
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<h1>Adult Brass Dragon</h1>
<p><em>Huge</em> <em>Dragon</em> <em>chaotic good</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 172 (15d12+75)</li>
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 80 ft.</li>
<li><strong>Challenge Rating:</strong> 13 (10,000 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 291</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>23 (+6)</td>
<td>10 (+0)</td>
<td>21 (+5)</td>
<td>14 (+2)</td>
<td>13 (+1)</td>
<td>17 (+3)</td>
</tr>
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<ul>
<li><strong>Saving Throws</strong>: Dex +5, Con +10, Wis +6, Cha +8</li>
<li><strong>Skills:</strong> history +7, perception +11, persuasion +8, stealth +5</li>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 21</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.</li>
<li><strong>Tail:</strong> Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons.<br><strong>Fire Breath.</strong> The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.<br><strong>Sleep Breath.</strong> The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
<li><strong>Tail Attack:</strong> The dragon makes a tail attack.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</li>
</ul>
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