22 lines
1.2 KiB
Markdown
22 lines
1.2 KiB
Markdown
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# Command
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- **Level**: 1 Enchantment
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- **Classes**: Cleric, Herald
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- **Casting Time**: 1 action
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- **Range**: 60 feet
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- **Components**: V
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- **Duration**: 1 round
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- **Source**: Level Up Advanced 5e
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You only require line of sight to the target (not line of effect). On its next turn the target follows a one-word command of your choosing. The spell fails if the target is undead, if it does not understand your command, or if the command is immediately harmful to it.
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Below are example commands, but at the Narrator's discretion you may give any one-word command.
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* **Approach/Come/Here:** The target uses its action to take the Dash action and move toward you by the shortest route, ending its turn if it reaches within 5 feet of you.
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* **Bow/Grovel/Kneel:** The target falls prone and ends its turn.
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* **Drop:** The target drops anything it is holding and ends its turn.
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* **Flee/Run:** The target uses its action to Dash and moves away from you as far as it can.
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* **Halt:** The target remains where it is and takes no actions. A flying creature that cannot hover moves the minimum distance needed to remain aloft.
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**Using a Higher-Level Spell Slot.** For each slot level above 1st, you affect one additional target that is within 30 feet of other targets.
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