18 lines
1.2 KiB
Markdown
18 lines
1.2 KiB
Markdown
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# Riptide
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- **Level**: 3 conjuration
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- **Classes**: Sorcerer, Warlock, Wizard
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- **Casting Time**: 1 action
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- **Range**: 60 feet
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- **Components**: V, S
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- **Duration**: 1 round
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- **Source**: Deep Magic 5e
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With a sweeping gesture, you cause water to swell up into a 20-foot tall, 20-foot radius cylinder centered on a point on the ground that you can see. Each creature in the cylinder must make a Strength saving throw. On a failed save, the creature is restrained and suspended in the cylinder; on a successful save, the creature moves to just outside the nearest edge of the cylinder.
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At the start of your next turn, you can direct the current of the swell as it dissipates. Choose one of the following options.
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* ***Riptide.*** The water in the cylinder flows in a direction you choose, sweeping along each creature in the cylinder. An affected creature takes 3d8 bludgeoning damage and is pushed 40 feet in the chosen direction, landing prone.
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* ***Undertow.*** The water rushes downward, pulling each creature in the cylinder into an unoccupied space at the center. Each creature is knocked prone and must make a successful Constitution saving throw or be stunned until the start of your next turn.
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