13 lines
854 B
Markdown
13 lines
854 B
Markdown
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# Daggerhawk
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- **Level**: 2 transmutation
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- **Classes**:
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- **Casting Time**: 1 action
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- **Range**: Self
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- **Components**: V, S, M (a dagger)
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- **Duration**: 1 minute
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- **Source**: Deep Magic 5e
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When **daggerhawk** is cast on a nonmagical dagger, a ghostly hawk appears around the weapon. The hawk and dagger fly into the air and make a melee attack against one creature you select within 60 feet, using your spell attack modifier and dealing piercing damage equal to 1d4 + your Intelligence modifier on a hit. On your subsequent turns, you can use an action to cause the daggerhawk to attack the same target. The daggerhawk has AC 14 and, although it’s invulnerable to all damage, a successful attack against it that deals bludgeoning, force, or slashing damage sends the daggerhawk tumbling, so it can’t attack again until after your next turn.
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