13 lines
958 B
Markdown
13 lines
958 B
Markdown
|
|
# Bloody Smite
|
|||
|
|
|
|||
|
|
- **Level**: 1 necromancy
|
|||
|
|
- **Classes**: Cleric, Druid, Ranger, Wizard
|
|||
|
|
- **Casting Time**: 1 bonus action
|
|||
|
|
- **Range**: Self
|
|||
|
|
- **Components**: V
|
|||
|
|
- **Duration**: Concentration, up to 1 minute
|
|||
|
|
- **Source**: Deep Magic 5e
|
|||
|
|
|
|||
|
|
The next time during the spell’s duration that you hit a creature with a melee weapon attack, your weapon pulses with a dull red light, and the attack deals an extra 1d6 necrotic damage to the target. Until the spell ends, the target must make a Constitution saving throw at the start of each of its turns. On a failed save, it takes 1d6 necrotic damage, it bleeds profusely from the mouth, and it can’t speak intelligibly or cast spells that have a verbal component. On a successful save, the spell ends. If the target or an ally within 5 feet of it uses an action to tend the wound and makes a successful Wisdom (Medicine) check against your spell save DC, or if the target receives magical healing, the spell ends.
|
|||
|
|
|