15 lines
833 B
Markdown
15 lines
833 B
Markdown
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# Bloody Hands
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- **Level**: 1 necromancy
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- **Classes**: Sorcerer, Warlock, Wizard
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- **Casting Time**: 1 action
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- **Range**: 30 feet
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- **Components**: V, S
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- **Duration**: Concentration, up to 1 minute
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- **Source**: Deep Magic 5e
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You cause the hands (or other appropriate body parts, such as claws or tentacles) of a creature within range to bleed profusely. The target must succeed on a Constitution saving throw or take 1 necrotic damage each round and suffer disadvantage on all melee and ranged attack rolls that require the use of its hands for the spell’s duration.
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Casting any spell that has somatic or material components while under the influence of this spell requires a DC 10 Constitution saving throw. On a failed save, the spell is not cast but it is not lost; the casting can be attempted again in the next round.
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