14 lines
1.3 KiB
Markdown
14 lines
1.3 KiB
Markdown
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# Wall of Thorns
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- **Level**: 6 Conjuration
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- **Classes**: Druid
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- **Casting Time**: 1 action
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- **Range**: 120 feet
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- **Components**: V, S, M (A handful of thorns.)
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- **Duration**: Concentration, up to 10 minutes
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- **Source**: 5.1 SRD (D&D 2014)
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You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
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