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<title>Conjure Woodland Beings</title>
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<h1>Conjure Woodland Beings</h1>
<ul>
<li><strong>Level</strong>: 4 Conjuration</li>
<li><strong>Classes</strong>: Druid, Ranger</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Concentration, 10 minute</li>
<li><strong>Source</strong>: <a href="../../../srds/SRD_2024.pdf">SRD 2024</a></li>
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<p>You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell's duration.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> The damage increases by 1d8 for each spell slot level above 4.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/srd_2024/conjure-woodland-beings.md">Markdown Format</a></p>
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