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<title>Web</title>
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<h1>Web</h1>
<ul>
<li><strong>Level</strong>: 2 Conjuration</li>
<li><strong>Classes</strong>: Artificer, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 60 feet</li>
<li><strong>Components</strong>: V, S, M</li>
<li><strong>Duration</strong>: Concentration, up to 1 hour</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>Thick, sticky webs fill the area, lightly obscuring it and making it difficult terrain.</p>
<p>You must anchor the webs between two solid masses (such as walls or trees) or layer them across a flat surface. If you don't the conjured webs collapse and at the start of your next turn the spell ends.</p>
<p>Webs layered over a flat surface are 5 feet deep.</p>
<p>Each creature that starts its turn in the webs or that enters them during its turn makes a Dexterity saving throw or it is restrained as long as it remains in the webs (or until the creature breaks free).</p>
<p>A creature restrained by the webs can escape by using its action to make a Strength check against your spell save DC.</p>
<p>Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When using a 4th-level spell slot, you also summon a giant wolf spider in an unoccupied space within the web's area. When using a 6th-level spell slot, you summon up to two spiders.</p>
<p>When using a 7th-level spell slot, you summon up to three spiders. The spiders are friendly to you and your companions. Roll initiative for the spiders as a group, which have their own turns. The spiders obey your verbal commands, but they disappear when the spell ends or when they leave the web's area.</p>
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