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<title>Storm of Vengeance</title>
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<h1>Storm of Vengeance</h1>
<ul>
<li><strong>Level</strong>: 9 Conjuration</li>
<li><strong>Classes</strong>: Druid</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: sight</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>You conjure a churning storm cloud that spreads to cover the target area. As it forms, lightning and thunder mix with howling winds, and each creature beneath the cloud makes a Constitution saving throw or takes 2d6 thunder damage and becomes deafened for 5 minutes.</p>
<p>Until the spell ends, at the start of your turn the cloud produces additional effects: Round 2. Acidic rain falls throughout the area dealing 1d6 acid damage to each creature and object beneath the cloud.</p>
<p>Round 3. Lightning bolts strike up to 6 creatures or objects of your choosing that are beneath the cloud (no more than one bolt per creature or object). A creature struck by this lightning makes a Dexterity saving throw, taking 10d6 lightning damage on a failed save, or half damage on a successful save.</p>
<p>Round 4. Hailstones fall throughout the area dealing 2d6 bludgeoning damage to each creature beneath the cloud.</p>
<p>Round 5<>10. Gusts and freezing rain turn the area beneath the cloud into difficult terrain that is heavily obscured. Ranged weapon attacks are impossible while a creature or its target are beneath the cloud. When a creature concentrating on a spell starts its turn beneath the cloud or enters into the area, it makes a Constitution saving throw or loses concentration. Gusts of strong winds between 20<32>50 miles per hour automatically disperse fog, mists, and similar effects (whether mundane or magical). Finally, each creature beneath the cloud takes 1d6 cold damage.</p>
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