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<title>Sequester</title>
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<h1>Sequester</h1>
<ul>
<li><strong>Level</strong>: 7 Transmutation</li>
<li><strong>Classes</strong>: Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: touch</li>
<li><strong>Components</strong>: V, S, M</li>
<li><strong>Duration</strong>: Permanent</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>You magically hide away a willing creature or object. The target becomes invisible, and it cannot be traced or detected by divination or scrying sensors. If the target is a living creature, it falls into a state of suspended animation and stops aging.</p>
<p>The spell ends when the target takes damage or a condition you set occurs. The condition can be anything you choose, like a set amount of time or a specific event, but it must occur within or be visible within 1 mile of the target.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/level_up_advanced_5e/sequester-a5e.md">Markdown Format</a></p>
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