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<title>Sign of Koth</title>
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<h1>Sign of Koth</h1>
<ul>
<li><strong>Level</strong>: 7 abjuration</li>
<li><strong>Classes</strong>: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 turn</li>
<li><strong>Range</strong>: Self (60-foot radius)</li>
<li><strong>Components</strong>: V, S, M (a platinum dagger and a powdered black pearl worth 500 gp, which the spell consumes)</li>
<li><strong>Duration</strong>: Until dispelled</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You invoke the twilight citadels of Koth to create a field of magical energy in the shape of a 60-foot-radius, 60-foottall cylinder centered on you. The only visible evidence of this field is a black rune that appears on every doorway, window, or other portal inside the area.</p>
<p>Choose one of the following creature types: aberration, beast, celestial, dragon, elemental, fey, fiend, giant, humanoid, monstrosity, ooze, plant, or undead. The sign affects creatures of the chosen type (including you, if applicable) in the following ways:
* The creatures cant willingly enter the cylinders area by nonmagical means; the cylinder acts as an invisible, impenetrable wall of force. If an affected creature tries to enter the cylinders area by using teleportation, a dimensional shortcut, or other magical means, it must make a successful Charisma saving throw or the attempt fails.
* They cannot hear any sounds that originate inside the cylinder.
* They have disadvantage on attack rolls against targets inside the cylinder.
* They cant charm, frighten, or possess creatures inside the cylinder.
Creatures that arent affected by the field and that take a short rest inside it regain twice the usual number of hit points for each Hit Die spent at the end of the rest.</p>
<p>When you cast this spell, you can choose to reverse its magic; doing this will prevent affected creatures from leaving the area instead of from entering it, make them unable to hear sounds that originate outside the cylinder, and so forth. In this case, the field provides no benefit for taking a short rest.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 8th level or higher, the radius increases by 30 feet for each slot level above 7th.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/sign-of-koth.md">Markdown Format</a></p>
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