Files

55 lines
1.9 KiB
HTML
Raw Permalink Normal View History

2025-06-07 07:58:30 -05:00
<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
#monsterTable td:nth-child(4),
#monsterTable th:nth-child(4) {
white-space: nowrap;
}
</style>
<title>Salt Lash</title>
</head>
<body>
<h1>Salt Lash</h1>
<ul>
<li><strong>Level</strong>: 3 conjuration</li>
<li><strong>Classes</strong>: </li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V, S, M (a pinch of salt worth 1 sp, which is consumed during the casting)</li>
<li><strong>Duration</strong>: Concentration, up to 10 minutes</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You create a long, thin blade of razor-sharp salt crystals. You can wield it as a longsword, using your spellcasting ability to modify your weapon attack rolls. The sword deals 2d8 slashing damage on a hit, and any creature struck by the blade must make a successful Constitution saving throw or be stunned by searing pain until the start of your next turn. Constructs and undead are immune to the blades secondary (stun) effect; plants and creatures composed mostly of water, such as water elementals, also take an additional 2d8 necrotic damage if they fail the saving throw.</p>
<p>The spell lasts until you stop concentrating on it, the duration expires, or you let go of the blade for any reason.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/salt-lash.md">Markdown Format</a></p>
</body>
</html>