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<title>Quicksilver Mantle</title>
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<h1>Quicksilver Mantle</h1>
<ul>
<li><strong>Level</strong>: 4 transmutation</li>
<li><strong>Classes</strong>: </li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V, S, M (a nonmagical cloak and a dram of quicksilver worth 10 gp)</li>
<li><strong>Duration</strong>: 1 hour</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You transform an ordinary cloak into a highly reflective, silvery garment. This mantle increases your AC by 2 and grants advantage on saving throws against gaze attacks. In addition, whenever you are struck by a ray such as a ray of enfeeblement, scorching ray, or even disintegrate, roll 1d4. On a result of 4, the cloak deflects the ray, which instead strikes a randomly selected target within 10 feet of you. The cloak deflects only the first ray that strikes it each round; rays after the first affect you as normal.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/quicksilver-mantle.md">Markdown Format</a></p>
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