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<title>Drown</title>
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<h1>Drown</h1>
<ul>
<li><strong>Level</strong>: 3 evocation</li>
<li><strong>Classes</strong>: Druid, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 90 feet</li>
<li><strong>Components</strong>: V, S, M (a small piece of flotsam or seaweed)</li>
<li><strong>Duration</strong>: Instantaneous</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
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<p>You cause a creature's lungs to fill with seawater. Unless the target makes a successful Constitution saving throw, it immediately begins suffocating. A suffocating creature cant speak or perform verbal spell components. It can hold its breath, and thereafter can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round), after which it drops to 0 hit points and is dying. Huge or larger creatures are unaffected, as are creatures that can breathe water or that dont require air.</p>
<p>A suffocating (not dying) creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>
<p>NOTE: Midgard Heroes Handbook has a very different <a href="https://api.open5e.com/spells/drown">drown-heroes-handbook/drown</a> spell.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/drown.md">Markdown Format</a></p>
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