55 lines
1.9 KiB
HTML
55 lines
1.9 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Blood Lure</title>
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</head>
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<body>
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<h1>Blood Lure</h1>
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<ul>
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<li><strong>Level</strong>: 2 enchantment</li>
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<li><strong>Classes</strong>: Cleric, Sorcerer, Wizard</li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: 10 feet</li>
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<li><strong>Components</strong>: V, S, M (a container or pool of blood)</li>
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<li><strong>Duration</strong>: 1 minute</li>
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<li><strong>Source</strong>: Deep Magic 5e</li>
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</ul>
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<p>You point at any location (a jar, a bowl, even a puddle) within range that contains at least a pint of blood. Each creature that feeds on blood and is within 60 feet of that location must make a Charisma saving throw. (This includes undead, such as vampires.) A creature that has Keen Smell or any similar scent-boosting ability has disadvantage on the saving throw, while undead have advantage on the saving throw. On a failed save, the creature is attracted to the blood and must move toward it unless impeded.</p>
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<p>Once an affected creature reaches the blood, it tries to consume it, foregoing all other actions while the blood is present. A successful attack against an affected creature ends the effect, as does the consumption of the blood, which requires an action by an affected creature.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/deep_magic_5e/blood-lure.md">Markdown Format</a></p>
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</body>
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</html>
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