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<title>Holy Aura</title>
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<h1>Holy Aura</h1>
<ul>
<li><strong>Level</strong>: 8</li>
<li><strong>Classes</strong>: Cleric</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V, S, M (A tiny reliquary worth at least 1,000gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text.)</li>
<li><strong>Duration</strong>: Up to 1 minute</li>
<li><strong>Source</strong>: <a href="http://dnd.wizards.com/articles/features/systems-reference-document-srd">5e Core Rules</a></li>
</ul>
<p>Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a constitution saving throw or be blinded until the spell ends.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5e_core_rules/holy-aura.md">Markdown Format</a></p>
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