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<title>Confusion</title>
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<h1>Confusion</h1>
<ul>
<li><strong>Level</strong>: 4</li>
<li><strong>Classes</strong>: Bard, Cleric, Druid, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 90 feet</li>
<li><strong>Components</strong>: V, S, M (Three walnut shells.)</li>
<li><strong>Duration</strong>: Up to 1 minute</li>
<li><strong>Source</strong>: <a href="http://dnd.wizards.com/articles/features/systems-reference-document-srd">5e Core Rules</a></li>
</ul>
<p>This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10 foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.</p>
<p>An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.</p>
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<th>d10</th>
<th>Behavior</th>
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<td>1</td>
<td>The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesnt take an action this turn.</td>
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<td>2-6</td>
<td>The creature doesnt move or take actions this turn.</td>
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<td>7-8</td>
<td>The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.</td>
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<td>9-10</td>
<td>The creature can act and move normally.</td>
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<p>At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5e_core_rules/confusion.md">Markdown Format</a></p>
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