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<title>Hallucinatory Terrain</title>
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<h1>Hallucinatory Terrain</h1>
<ul>
<li><strong>Level</strong>: 4 Illusion</li>
<li><strong>Classes</strong>: Bard, Druid, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 10 minutes</li>
<li><strong>Range</strong>: 300 feet</li>
<li><strong>Components</strong>: V, S, M (A stone, a twig, and a bit of green plant.)</li>
<li><strong>Duration</strong>: 24 hours</li>
<li><strong>Source</strong>: 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.</p>
<p>The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.</p>
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