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<title>Alarm</title>
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<h1>Alarm</h1>
<ul>
<li><strong>Level</strong>: 1 Abjuration</li>
<li><strong>Classes</strong>: Ranger, Ritual Caster, Wizard</li>
<li><strong>Casting Time</strong>: 1 minute</li>
<li><strong>Range</strong>: 30 feet</li>
<li><strong>Components</strong>: V, S, M (A tiny bell and a piece of fine silver wire.)</li>
<li><strong>Duration</strong>: 8 hours</li>
<li><strong>Source</strong>: 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. </p>
<p>When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.</p>
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