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<title>The Lazy RPG Prep Toolkit</title>
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<p><a href="../../md/Lazy GM Resource Docs/03 - The Lazy RPG Preparation Process.md">Markdown</a></p>
<h2>The Lazy RPG Prep Toolkit</h2>
<ul>
<li>Dice, pencils, and dry-erase markers</li>
<li>GM's notebook</li>
<li>Campaign worksheet</li>
<li>Curated random name list</li>
<li>3×5 index cards</li>
<li>Numbered initiative cards</li>
<li>GM screen or cheat sheet</li>
<li>Dry-erase flip mat</li>
<li>Published books and adventures</li>
<li>Miniatures, maps, and terrain as needed</li>
</ul>
<h2>Building a Lazy Campaign</h2>
<ul>
<li>Develop a spiral campaign with the characters at the center</li>
<li>Build a campaign hook focusing on a single major goal</li>
<li>State the six truths of your campaign</li>
<li>Define three fronts incorporating goals and grim portents</li>
<li>Run a session zero to help build the characters and tie them together</li>
</ul>
<h2>Running Your Game</h2>
<ul>
<li>Relax</li>
<li>Focus on your strong start</li>
<li>Listen to the players, and build off of the ideas they bring you</li>
<li>Trust your preparation to help you run a creative, flexible game</li>
<li>Ask the players to summarize the events of the previous game session</li>
<li>Draw players into the story by asking them to describe killing blows, define monster characteristics, and describe interesting events during travel</li>
<li>Imagine the world as a living place when building scenes and situations</li>
<li>Let the world and the NPCs react to the characters' actions</li>
<li>Use a mixture of combat styles, including theater of the mind, gridded maps, and abstract maps</li>
<li>Maintain a good pace by staying close to the action</li>
<li>Cycle between action and relaxation, and alternate upward and downward emotional beats</li>
<li>Use specific hopeful or fearful beats to send the action in a specific direction</li>
</ul>
<h2>Thinking About Your Game</h2>
<ul>
<li>Prime your GM's brain with great books, movies, and TV shows</li>
<li>Remind yourself of the player characters' names and backgrounds</li>
<li>Ask what the villains and NPCs are doing right now</li>
</ul>
<h2>Embrace the GM's Truths</h2>
<ul>
<li>Players don't care as much as you think</li>
<li>Players want to see their characters do awesome things</li>
<li>The GM is not the enemy of the characters</li>
<li>Be a fan of the characters</li>
</ul>
<h2>Lazy RPG Tricks</h2>
<ul>
<li>Award levels at key points in the story</li>
<li>Improvise ability and skill checks</li>
<li>Delegate certain tasks to the players</li>
<li>Use static monster damage</li>
</ul>
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