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2025-06-07 07:58:30 -05:00
# Devouring Angel
*Large* *Aberration* *neutral*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 220 (21d10+105)
- **Speed:** walk 40 ft. climb 40 ft.
- **Challenge Rating:** 12 (8,400 XP)
- **Source:** Tome of Beasts 3, page 125
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 15 (+2) | 21 (+5) | 7 (-2) | 17 (+3) | 14 (+2) |
- **Skills:** perception +3
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
- **Senses:** blindsight 120' (blind beyond), passive Perception 17
- **Languages:** understands Common and Celestial but can't speak
### Special Abilities
- **Assisted Leaping:** Can use its quasi-wings to fly up to 30' on its turn but it must start and end its move on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
- **Flexible Form:** Can twist its body into unnatural positions allowing it to easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The angel's destination must still have suitable room to accommodate its volume.
- **Keen Smell:** Advantage: smell Wis (Percept) checks.
- **Limited Telepathy:** Can magically communicate simple ideas emotions and images telepathically with any creature within 100' of it that can understand a language.
### Actions
- **Multiattack:** 1 Bite and 4 Claws. Can replace 1 Claw with Spiked Tongue.
- **Bite:** Melee Weapon Attack: +9 to hit, 5 ft., one target, 16 (2d10+5) piercing damage + 10 (3d6) acid.
- **Claw:** Melee Weapon Attack: +9 to hit, 10 ft., one target, 12 (2d6+5) slashing damage.
- **Spiked Tongue:** Melee Weapon Attack: +9 to hit, 20 ft., one target, 12 (2d6+5) bludgeoning damage and target is grappled (escape DC 17). Until this grapple ends target is restrained and takes 9 (2d8) piercing damage at the start of each of its turns and angel can pull the creature up to 15 ft. closer to it as a bonus action. Angel can have only one target grappled in this way at a time.
- **Shed Spines (Recharge 5-6):** Shakes its body sending acid-coated spines outward. Each creature within 10 ft. of it: 18 (4d8) piercing damage and 24 (7d6) acid (DC 17 Dex half).