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2025-06-07 07:58:30 -05:00
# Clockwork Conductor
*Small* *Construct* *lawful neutral*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 28 (8d6)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Tome of Beasts 3, page 87
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
- **Skills:** perception +1
- **Damage Immunities:** lightning, poison, psychic, thunder
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 60', passive Perception 13
- **Languages:** understands the languages of its creator but can't speak
### Special Abilities
- **Construct Nature:** Doesn't require air food drink or sleep.
- **Immutable Form:** Immune: form-altering spells/effects.
- **Magic Resistance:** Advantage: spell/magic effect saves.
- **Metronomic Aura:** When a friendly creature within 20' of conductor makes an attack or Cha (Performance) check creature can treat d20 roll as a 10 instead of die's actual roll.
### Actions
- **Conductive Baton:** Melee Weapon Attack: +3 to hit, 5 ft., one target, 3 (1d4+1) bludgeoning damage + 4 (1d8) lightning and target can't take reactions until start of its next turn.
- **Overclocked Finale (Recharge: Short/Long Rest):** Makes a grand sacrifice spurring its allies on in a final masterstroke. Each friendly creature within 30' of conductor that can see it gains a +5 bonus to attack rolls damage rolls and ability checks until the end of the conductor's next turn. Roll a d6. On a 1 to 4 conductor can't use Concerted Effort until it finishes a short rest. On a 5 or 6 it can't use Concerted Effort and its Metronomic Aura becomes inactive until it finishes a short rest.
### Bonus Actions
- **Concerted Effort:** Inspires itself or one friendly creature it can see within 30' of it until start of conductor's next turn. When target makes an attack roll or a Con save to maintain concentration on a spell target can roll d4 and add result to attack or save.