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2025-06-07 07:58:30 -05:00
# Shadow Fey
*Medium* *Humanoid* *Lawful Evil*
- **Armor Class:** 15 (chain shirt)
- **Hit Points:** 31 (7d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** Tome of Beasts 2023, page 158
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
- **Skills:** Arcana +2, Perception +2
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Common, Elvish, Umbral
### Special Abilities
- **Fey Ancestry:** The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
- **Sunlight Sensitivity:** While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
### Actions
- **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
### Bonus Actions
- **Shadow Traveler (2/Day):** While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.