36 lines
2.6 KiB
Markdown
36 lines
2.6 KiB
Markdown
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# Sand Hag
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*Medium* *Fey* *Chaotic Evil*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 120 (16d8 + 48)
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- **Speed:** walk 30 ft. burrow 30 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 2023, page 229
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
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- **Skills:** Deception +6, Perception +5, Stealth +5
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 120 ft., passive Perception 15
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- **Languages:** Common, Dwarvish, Giant, Gnomish
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### Special Abilities
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- **Magic Resistance:** The sand hag has advantage on saving throws against spells and other magical effects.
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- **Mimicry:** The sand hag can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.
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- **Scorpion Walk:** Difficult terrain composed of sand or gravel doesn't cost the hag extra movement. In addition, while in sandy terrain, she doesn't leave tracks and has tremorsense out to a range of 30 feet.
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### Actions
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- **Multiattack:** The hag makes three Claw attacks. If two Claw attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion. A creature can't suffer more than two levels of exhaustion from this effect.
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- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
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- **Illusory Appearance:** The sand hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
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- **Scouring Sirocco (Recharge 5-6):** The sand hag generates a blast of hot wind and sand in a 30-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a creature takes 14 (4d6) slashing damage and 9 (2d8) fire damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The area is heavily obscured by airborne sand until the start of the sand hag's next turn.
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- **Spellcasting:** The sand hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):<br>At will: silent image<br>3/day each: hallucinatory terrain (as an action), major image
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