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2025-06-07 07:58:30 -05:00
# Salt Golem
*Large* *Construct* *Unaligned*
- **Armor Class:** 17 (natural armor)
- **Hit Points:** 115 (11d10 + 55)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 10 (5,900 XP)
- **Source:** Tome of Beasts 2023, page 218
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
- **Skills:** Athletics +9
- **Damage Vulnerabilities:** False
- **Damage Immunities:** fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
- **Damage Resistances:** False
- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 120 ft., passive Perception 10
- **Languages:** understands the languages of its creator but cant speak
### Special Abilities
- **Blinding Salt Spray:** When the salt golem takes damage, thousands of tiny salt crystals erupt from the golem's body, and each creature within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or be blinded until the end of its next turn.
- **Construct Nature:** The golem doesn't require air, food, drink, or sleep.
- **Dehydrating Fists:** The salt golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 necrotic damage (included in the attack).
- **Immutable Form:** The golem is immune to any spell or effect that would alter its form.
- **Magic Resistance:** The golem has advantage on saving throws against spells and other magical effects.
### Actions
- **Multiattack:** The salt golem makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 17 Constitution saving throw or suffer one level of exhaustion.
- **Slam:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 18 (4d8) necrotic damage.