29 lines
1.6 KiB
Markdown
29 lines
1.6 KiB
Markdown
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# Millitaur
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*Large* *Monstrosity* *Neutral*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 85 (10d10 + 30)
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- **Speed:** walk 30 ft. burrow 40 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 2023, page 267
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) |
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- **Skills:** Acrobatics +4
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** poison, slashing
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- **Condition Immunities:** prone
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- **Senses:** darkvision 60 ft., tremorsense 30 ft., passive Perception 13
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- **Languages:** Common, Millitaur
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### Actions
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- **Multiattack:** The millitaur makes two Handaxe attacks.
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- **Handaxe:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) poison damage.
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- **Poisonous Flask (Recharge 5-6):** The millitaur hastily combines alchemical substances into a poisonous concoction and throws it at a point the millitaur can see within 30 feet. Each creature within 15 feet of that point must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
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- **Healing Tonic (2/Day):** The millitaur administers a healing tonic to a willing creature within 5 feet of it. The target magically regains 7 (2d6) hp and is freed from any disease or poison.
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