39 lines
2.8 KiB
Markdown
39 lines
2.8 KiB
Markdown
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# Annelidast
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*Huge* *Monstrosity* *Unaligned*
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- **Armor Class:** 18 (natural armor)
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- **Hit Points:** 184 (16d12 + 80)
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- **Speed:** walk 30 ft. burrow 40 ft.
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- **Challenge Rating:** 12 (8,400 XP)
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- **Source:** Tome of Beasts 2023, page 21
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 26 (+8) | 10 (+0) | 20 (+5) | 1 (-5) | 10 (+0) | 4 (-3) |
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- **Saving Throws**: Con +9, Wis +4
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- **Skills:**
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** poison; bludgeoning from nonmagical attacks
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- **Damage Resistances:** lightning
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- **Condition Immunities:** poisoned
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- **Senses:** tremorsense 120 ft., passive Perception 10
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- **Languages:** —
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### Special Abilities
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- **Deep Earth Dweller:** The annelidast doesn't require air.
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- **Primordial Aura:** A creature that starts its turn within 30 feet of the annelidast must succeed on a DC 17 Constitution saving throw or take 7 (2d6) poison damage. A creature that finishes a long rest within 1,000 feet of the annelidast must succeed on a DC 17 Constitution saving throw or develop tumors across its body and become poisoned until the tumors are removed by the greater restoration spell or similar magic.
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- **Tunneler:** The annelidast can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
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### Actions
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- **Multiattack:** The annelidast makes three Slam attacks.
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- **Slam:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the annelidast. A creature restrained by the annelidast automatically succeeds on this saving throw.
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- **Crush (Recharge 5-6):** The annelidast launches most of its massive bulk into the air and crashes down on the ground in a 20-foot line that is 10 feet wide. It then retracts itself into a space along that line and can occupy the space of one or more Large or smaller creatures. Each creature in the line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 45 (7d12) bludgeoning damage, is knocked prone, and is restrained while it shares a space with the annelidast, as it is pinned beneath the annelidast's body. On a success, a creature takes half the damage, isn't knocked prone, and is pushed out of the annelidast's space into an unoccupied space of the creature's choice within 5 feet of the annelidast. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 17 Strength check. If the annelidast burrows along the surface of the earth at least 20 feet before using this action, creatures in the line have disadvantage on the saving throw.
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### Reactions
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- **Defensive Recoil:** When the annelidast takes damage, it can make one Slam attack against a creature restrained by it.
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