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2025-06-07 07:58:30 -05:00
# Vangsluagh
*Medium* *Aberration* *chaotic evil*
- **Armor Class:** 13
- **Hit Points:** 85 (10d8+40)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** Tome of Beasts 2, page 359
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 17 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 16 (+3) |
- **Skills:**
- **Damage Immunities:** thunder
- **Condition Immunities:** deafened
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Void Speech
### Special Abilities
- **Constant Racket:** The vangsluagh has disadvantage on Dexterity (Stealth) checks.
- **Distracting Cacophony:** The vangsluagh constantly emits a din of bleats, trills, and trumpets. A creature that casts a spell while it is within 30 feet of the vangsluagh must make a DC 13 Intelligence, Wisdom, or Charisma saving throw. (The type of saving throw required is dependent on the spellcasting creature's spellcasting ability score.) On a failed save, the spell isn't cast, and the spell slot isn't expended. In addition, a creature that starts its turn within 30 feet of the vangsluagh and is maintaining concentration on a spell must succeed on a DC 13 Constitution saving throw or it loses concentration on the spell.
### Actions
- **Multiattack:** The vangsluagh makes two tentacle lash attacks.
- **Tentacle Lash:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
- **Sonic Bullet:** Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (3d6) thunder damage, and the target must make a DC 13 Constitution saving throw or be deafened until the end of its next turn.
- **Agonizing Trill (Recharge After a Short or Long Rest):** The vangsluagh increases the pitch of its cacophony to deadly levels. Each creature within 30 feet of the vangsluagh must make a DC 13 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.