35 lines
1.5 KiB
Markdown
35 lines
1.5 KiB
Markdown
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# Storm Maiden
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*Medium* *Elemental* *chaotic evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 78 (12d8+24)
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- **Speed:** swim 30 ft. fly 30 ft. walk 30 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** Tome of Beasts 2, page 340
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
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- **Skills:**
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- **Damage Immunities:** poison
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- **Damage Resistances:** lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** exhaustion, paralyzed, petrified, poisoned, unconscious
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** Common, Primordial
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### Special Abilities
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- **Innate Spellcasting:** The storm maiden's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
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At will: create or destroy water, ray of frost, misty step, thunderwave
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1/day each: sleet storm, wind wall
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### Actions
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- **Multiattack:** The storm maiden makes two thunderous slam attacks.
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- **Thunderous Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) thunder damage.
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- **Throw Lightning:** Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be incapacitated until the end of its next turn.
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