Files

35 lines
1.9 KiB
Markdown
Raw Permalink Normal View History

2025-06-07 07:58:30 -05:00
# Stone Creeper
*Medium* *Plant* *unaligned*
- **Armor Class:** 12
- **Hit Points:** 30 (4d8+12)
- **Speed:** walk 30 ft. climb 20 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Tome of Beasts 2, page 339
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 15 (+2) | 16 (+3) | 4 (-3) | 6 (-2) | 4 (-3) |
- **Skills:**
- **Damage Immunities:** acid, poison
- **Damage Resistances:** bludgeoning
- **Condition Immunities:** poisoned
- **Senses:** tremorsense 60 ft. (blind beyond this radius), passive Perception 8
- **Languages:** —
### Special Abilities
- **False Appearance:** While the stone creeper remains motionless, it is indistinguishable from an ordinary vine.
- **Mass of Vines:** The stone creeper can move through a space as narrow as 1 foot wide without squeezing.
- **Spider Climb:** The stone creeper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
### Actions
- **Thorned Vine:** Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 5 (2d4) acid damage.
- **Acid-coated Thorn:** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage.
- **Weaken Stone:** While climbing on a wall or ceiling made of worked stone, the stone creeper injects its acid into the mortar, weakening the structure. Each creature within 10 feet of the wall or in a 10-foot cube beneath the ceiling must make a DC 12 Dexterity saving throw, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw when beneath a ceiling is also knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature, including the target, can take its action to remove the rubble and free the buried target by succeeding on a DC 10 Strength check.