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2025-06-07 07:58:30 -05:00
# Runeswarm
*Large* *Construct* *unaligned*
- **Armor Class:** 15
- **Hit Points:** 150 (20d10+40)
- **Speed:** walk 0 ft. fly 60 ft.
- **Challenge Rating:** 10 (5,900 XP)
- **Source:** Tome of Beasts 2, page 310
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 3 (-4) | 20 (+5) | 15 (+2) | 2 (-4) | 12 (+1) | 18 (+4) |
- **Skills:**
- **Damage Resistances:** bludgeoning, piercing, slashing
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 11
- **Languages:** —
### Special Abilities
- **Magic Resistance:** The runeswarm has advantage on saving throws against spells and other magical effects.
- **Swarm:** The runeswarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hp or gain temporary hp.
### Actions
- **Multiattack:** The runeswarm can use Runecast. It then makes two cutting runes attacks.
- **Cutting Runes:** Melee Weapon Attack: +11 to hit, reach 0 ft., one creature in the swarm's space. Hit: 15 (6d4) slashing damage, or 7 (3d4) slashing damage if the swarm has half of its hp or fewer.
- **Runecast:** The runes swirling within the swarm form into the shape of a random rune, causing one of the following magical effects. Roll a d6 to determine the effect.<br>1. Algiz. The runeswarm magically calls 2d4 elk or 1 megaloceros. The called creatures arrive on initiative count 20 of the next round and defend the runeswarm. The beasts remain for 1 minute or until the runeswarm dies.<br>2. Dagaz. The runeswarm emits a burst of blinding light. Each creature within 20-feet of the swarm must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn.<br>3. Ehwaz, Raido. A random willing target within 20 feet of the runeswarm gains the benefits of the expeditious retreat and freedom of movement spells for 1 minute.<br>4. Ingwaz. A random willing target within 20 feet of the runeswarm receives a brief glimpse of the immediate future and has advantage on its next ability check, attack roll, or saving throw.<br>5. Isaz, Kaunen, Sowilo, Turisaz. Fire, lightning, radiance, or cold winds swirl around the runeswarm. Each creature within 20 feet of the swarm must make a DC 16 Dexterity saving throw, taking 14 (4d6) cold (isaz), fire (kaunen), radiant (sowilo) or lightning (turisaz) damage on a failed save, or half as much damage on a successful one. Roll a d4 to determine the rune: isaz (1), kaunen (2), sowilo (3), turisaz (4).<br>6. Tewaz. The runeswarm glows with a baleful light. Each creature within 20 feet of the swarm must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.