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2025-06-07 07:58:30 -05:00
# Lesser Lunarchidna
*Medium* *Aberration* *neutral evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 39 (6d8+12)
- **Speed:** climb 30 ft. walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Tome of Beasts 2, page 242
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 15 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) |
- **Skills:** perception +3, stealth +6
- **Damage Immunities:** poison
- **Condition Immunities:** poisoned, restrained
- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 13
- **Languages:** Deep Speech, Elvish
### Special Abilities
- **Light Sensitivity:** While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- **Shadow Stealth:** While in dim light or darkness, the lunarchidna can take the Hide action as a bonus action.
- **Spider Climb:** The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
### Actions
- **Multiattack:** The lunarchidna makes one bite attack and two claw attacks.
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.