39 lines
2.1 KiB
Markdown
39 lines
2.1 KiB
Markdown
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# Hoarfrost Drake
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*Medium* *Dragon* *chaotic evil*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 52 (8d8+16)
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- **Speed:** fly 30 ft. walk 20 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Tome of Beasts 2, page 123
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
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- **Saving Throws**: Con +4
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- **Skills:** perception +3, stealth +4
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- **Damage Vulnerabilities:** fire
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- **Damage Immunities:** cold
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- **Senses:** darkvision 90 ft., passive Perception 13
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Ice Walk:** The hoarfrost drake can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
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- **Icy Scales:** The hoarfrost drake has advantage on ability checks and saving throws made to escape a grapple.
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### Actions
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- **Multiattack:** The hoarfrost drake makes three attacks: one with its bite and two with its claws.
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) cold damage.
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- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
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- **Cloud of Riming Ice (Recharge 5-6):** The hoarfrost drake creates a cloud of freezing fog that rimes everything in frost. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, the target takes 14 (4d6) cold damage and must succeed on a DC 12 Dexterity saving throw or drop whatever it's holding. On a success, the target takes half the damage and doesn't drop what it's holding.<br><br>The area becomes difficult terrain until the end of the hoarfrost drake's next turn. A creature that enters the area or ends its turn there must succeed on a DC 14 Dexterity saving throw or fall prone.
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### Reactions
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- **Retaliatory Slip:** When a creature grapples the drake, the drake can immediately attempt to escape. If it succeeds, it can make a bite attack against the creature that grappled it.
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