38 lines
1.9 KiB
Markdown
38 lines
1.9 KiB
Markdown
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# Ghul
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*Medium* *Undead* *any evil alignment*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 105 (14d8+42)
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- **Speed:** walk 30 ft. fly 30 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Tome of Beasts 2, page 169
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) |
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- **Skills:**
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- **Damage Immunities:** poison
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- **Damage Resistances:** cold, fire, lightning, necrotic
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- **Condition Immunities:** charmed, exhaustion, petrified, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** Common
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### Special Abilities
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- **Paralyzing Throes:** When the ghul dies, it explodes in a puff of noxious smoke. Each creature within 5 feet of it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.
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- **Turn Resistance:** The ghul has advantage on saving throws against any effect that turns undead.
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- **Variable Immunity:** As a bonus action, the ghul changes one of its damage resistances to immunity to that type of damage until the start of its next turn.
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- **Innate Spellcasting:** The ghul's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
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At will: chill touch, fire bolt, ray of frost, shocking grasp
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3/day each: fog cloud, rolling thunder, misty step, spire of stone
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1/day each: blur, fireball, gaseous form, frozen razors, stinking cloud
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### Actions
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- **Multiattack:** The ghul makes two attacks with its claws.
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- **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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