29 lines
1.4 KiB
Markdown
29 lines
1.4 KiB
Markdown
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# Cadaver Sprite
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*Tiny* *Undead* *neutral evil*
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- **Armor Class:** 14
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- **Hit Points:** 20 (8d4)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Tome of Beasts 2, page 55
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 5 (-3) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) |
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- **Skills:** perception +3, stealth +8
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- **Damage Vulnerabilities:** bludgeoning
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- **Damage Immunities:** poison
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- **Condition Immunities:** exhaustion, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** —
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### Actions
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- **Shortbow:** Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
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- **Corrupting Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 (1d4) necrotic damage, and the target must make a DC 12 Constitution saving throw or take 2 (1d4) necrotic damage at the start of its next turn.
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- **Invisibility:** The cadaver sprite magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
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