Files

32 lines
1.5 KiB
Markdown
Raw Permalink Normal View History

2025-06-07 07:58:30 -05:00
# Wolpertinger
*Tiny* *Monstrosity* *unaligned*
- **Armor Class:** 13
- **Hit Points:** 9 (2d4+4)
- **Speed:** burrow 10 ft. fly 30 ft. walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** Creature Codex, page 382
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 16 (+3) | 14 (+2) | 5 (-3) | 12 (+1) | 6 (-2) |
- **Skills:**
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** -
### Special Abilities
- **Charge:** If the wolpertinger moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2 (1d4) piercing damage.
- **Flyby:** The wolpertinger doesn't provoke an opportunity attack when it flies out of an enemy's reach.
- **Standing Leap:** The wolpertinger's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
### Actions
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- **Gore:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- **Keening (Recharge 6):** The wolpertinger emits a piercing shriek. Each creature within 30 feet that can hear the wolpertinger must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute. A beast with an Intelligence of 4 or lower that is in the area must also succeed on a DC 13 Wisdom saving throw or be frightened until the beginning of its next turn.