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2025-06-07 07:58:30 -05:00
# Ratfolk Warlock
*Small* *Humanoid* *any alignment*
- **Armor Class:** 13 (16 with mage armor)
- **Hit Points:** 27 (6d6+6)
- **Speed:** swim 10 ft. walk 25 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Creature Codex, page 314
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
- **Saving Throws**: Wis +3, Cha +5
- **Skills:** arcana +4, deception +5, perception +3
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Common
### Special Abilities
- **Nimbleness:** The ratfolk warlock can move through the space of any Medium or larger creature.
- **Pack Tactics:** The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.
- **Innate Spellcasting:** The ratfolk warlock's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: dancing lights, eldritch blast, fire bolt, mage armor, mage hand, minor illusion, poison spray, speak with animals
3/day each: command, darkness, hellish rebuke
1/day each: blindness/deafness, hold person
### Actions
- **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- **Quarterstaff:** Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) bludgeoning damage if used with two hands.
- **Darken:** The ratfolk warlock causes tendrils of shadow to reach out from its body toward all creatures within 10 feet of it. Each creature in the area must succeed on a DC 13 Wisdom saving throw or be restrained by the tendrils until the end of the ratfolk warlock's next turn.