33 lines
1.6 KiB
Markdown
33 lines
1.6 KiB
Markdown
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# Phantom
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*Medium* *Undead* *any alignment*
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- **Armor Class:** 11
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- **Hit Points:** 22 (5d8)
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- **Speed:** fly 40 ft. hover True ft. walk 0 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 296
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 7 (-2) | 12 (+1) | 10 (+0) | 6 (-2) | 12 (+1) | 12 (+1) |
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- **Skills:**
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- **Damage Immunities:** cold, necrotic, poison
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- **Damage Resistances:** acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** any languages it knew in life
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### Special Abilities
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- **Incorporeal Movement:** The phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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- **Sunlight Weakness:** While in sunlight, the phantom has disadvantage on attack rolls, ability checks, and saving throws.
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### Actions
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- **Ghostly Grasp:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage.
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- **Chilling Moan (Recharge 5-6):** The phantom emits an eerie moan. Each creature within 30 feet that isn't an undead or a construct must make a DC 13 Wisdom saving throw. On a failure, the target takes 9 (2d8) cold damage and is frightened until the end of the phantom's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. On a success, the target takes half the damage and isn't frightened.
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