31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
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# Leonino
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*Tiny* *Beast* *unaligned*
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- **Armor Class:** 13
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- **Hit Points:** 13 (3d4+6)
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- **Speed:** fly 40 ft. walk 30 ft.
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- **Challenge Rating:** 1/8 (25 XP)
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- **Source:** Creature Codex, page 250
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
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- **Saving Throws**: Dex +5, Wis +1
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- **Skills:** perception +1, persuasion +3, stealth +5
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- **Senses:** darkvision 30 ft., passive Perception 11
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- **Languages:** Elvish
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### Special Abilities
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- **Flyby:** The leonino doesn't provoke opportunity attacks when it flies out of an enemy's reach.
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- **Evasion:** If the leonino is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the leonino instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
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- **Silent Wings:** The flight of a leonine is especially silent and difficult to notice in forests and urban settings. It has advantage on Dexterity (Stealth) checks made while flying in these areas.
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### Actions
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If this is the first time the leonino has hit the target within the past 24 hours, the target must succeed on a DC 10 Wisdom saving throw or be charmed by the leonino for 1 hour.
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