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2025-06-07 07:58:30 -05:00
# Ghost Boar
*Large* *Monstrosity* *unaligned*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 68 (8d10+24)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Creature Codex, page 169
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 7 (-2) |
- **Skills:**
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** understands Common but can't speak it
### Special Abilities
- **Charge:** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- **Incorporeal Jaunt:** When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.
- **Relentless (Recharges after a Short or Long Rest):** If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
### Actions
- **Tusk:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
### Reactions
- **Tusk Swipe:** When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.