35 lines
2.1 KiB
Markdown
35 lines
2.1 KiB
Markdown
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# Centaur Chieftain
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*Large* *Monstrosity* *chaotic neutral*
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- **Armor Class:** 16 (chain shirt, shield)
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- **Hit Points:** 110 (17d8+34)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Creature Codex, page 60
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
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- **Saving Throws**: Dex +4, Con +5, Wis +5
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- **Skills:** athletics +7, perception +5, survival +5
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- **Senses:** passive Perception 15
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- **Languages:** Centaur, Common, Sylvan
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### Special Abilities
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- **Charge:** If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 14 (4d6) piercing damage.
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### Actions
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- **Multiattack:** The centaur chieftain makes two attacks: one with its pike and one with its hooves or two with its longbow.
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- **Pike:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
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- **Hooves:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
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- **Longbow:** Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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- **Leadership (Recharges after a Short or Long Rest):** For 1 minute, the centaur chieftain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the centaur chieftain. A creature can benefit from only one
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- **Leadership die at a time:** This effect ends if the centaur chieftain is incapacitated.
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- **Rearing Strike (Recharge 5-6):** The centaur chieftain rears back on its hind legs and makes a powerful stomp with its hooves. Each creature within 15 feet of the chieftain must make a DC 15 Dexterity saving throw, taking 28 (8d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The attack leaves the centaur chieftain vulnerable, reducing its<br>Armor Class by 2 until the start of its next turn.
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