41 lines
2.6 KiB
Markdown
41 lines
2.6 KiB
Markdown
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# Ancient Wasteland Dragon
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*Gargantuan* *Dragon* *chaotic evil*
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- **Armor Class:** 22 (natural armor)
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- **Hit Points:** 333 (18d20+144)
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- **Speed:** burrow 30 ft. climb 40 ft. fly 80 ft. walk 40 ft.
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- **Challenge Rating:** 23 (50,000 XP)
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- **Source:** Creature Codex, page 118
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 28 (+9) | 10 (+0) | 26 (+8) | 16 (+3) | 15 (+2) | 19 (+4) |
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- **Saving Throws**: Dex +7, Con +15, Wis +9, Cha +11
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- **Skills:** perception +9, stealth +7
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- **Damage Immunities:** force
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- **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 19
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Legendary Resistance (3/Day):** If the dragon fails a saving throw, it can choose to succeed instead.
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### Actions
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- **Multiattack:** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
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- **Bite:** Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage.
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- **Claw:** Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
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- **Tail:** Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
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- **Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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- **Warped Energy Breath (Recharge 5-6):** The dragon blasts warped arcane energy in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 90 (20d8) force damage on a failed save, or half as much damage on a successful one.
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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
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### Legendary Actions
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- **Detect:** The dragon makes a Wisdom (Perception) check.
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- **Tail Attack:** The dragon makes a tail attack.
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- **Wing Attack (Costs 2 Actions):** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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