50 lines
3.9 KiB
Markdown
50 lines
3.9 KiB
Markdown
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# Adult White Dragon
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*huge* *Dragon*
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- **Armor Class:** 18 (natural armor)
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- **Hit Points:** 238
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- **Speed:** walk 40 ft. burrow 30 ft. fly 80 ft. swim 40 ft.- **Perception**: 22
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- **Stealth**: 15
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- **Challenge Rating:** 13 (10,000 XP)
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- **Source:** Black Flag,
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| +6 | +5 | +11 | -1 | +7 | +7 |
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- **Damage Immunities:** cold
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- **Senses:** darkvision 120 ft., keensense 60 ft.
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- **Languages:** Common,Draconic
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### Special Abilities
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- **Ice Walk:** The dragon can move across and climb icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement.
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- **Legendary Resistance (3/Day):** If the dragon fails a save, it can choose to succeed instead.
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- **Numbing Chill:** When the white dragon hasn't unleashed its Cold Breath, the cold builds up within it and ripples outward from it. While the dragon's Cold Breath is available, it emits a numbing chill, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 19 CON save or its speed is reduced by 15 feet.
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### Actions
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- **Multiattack:** The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.
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- **Bite:** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage plus 4 (1d8) cold damage.
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- **Claw:** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage.
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- **Tail:** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8+6) bludgeoning damage.
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- **Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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- **Cold Breath (Recharge 5-6):** The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 CON save, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
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### Legendary Actions
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- **Detect:** The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.
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- **Tail Attack:** The dragon makes a Tail attack.
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- **Elemental Roar (Costs 2 Actions):** The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 15 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save.
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- **Wing Attack (Costs 2 Actions):** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.
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### License
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This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
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This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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