33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
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# Yeti
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*Large* *Monstrosity*
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- **Armor Class:** 12
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- **Hit Points:** 68 (8d10+24)
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- **Speed:** walk 40 ft. climb 40 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** A5e Monstrous Menagerie, page 433
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 12 (+1) | 16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) |
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- **Skills:** perception +3, stealth +3
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- **Damage Immunities:** cold
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- **Senses:** passive Perception 13
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- **Languages:** Yeti
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### Special Abilities
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- **Camouflage:** The yeti has advantage on Stealth checks made to hide in snowy terrain.
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- **Fire Fear:** When the yeti takes fire damage, it is rattled until the end of its next turn.
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- **Storm Sight:** The yetis vision is not obscured by weather conditions.
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### Actions
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- **Multiattack:** The yeti uses Chilling Gaze and makes two claw attacks.
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- **Claw:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
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- **Chilling Gaze (Gaze):** One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success. If a creatures saving throw is successful or the effect ends for it it is immune to any Chilling Gaze for 24 hours.
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