Files
5ead/monsters/md/a5e_monstrous_menagerie/wood-elf-sharpshooter-a5e.md

38 lines
1.4 KiB
Markdown
Raw Permalink Normal View History

2025-06-07 07:58:30 -05:00
# Wood Elf Sharpshooter
*Medium* *Humanoid*
- **Armor Class:** 16
- **Hit Points:** 90 (12d8+36)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** A5e Monstrous Menagerie, page 491
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) |
- **Saving Throws**: Dex +7, Wis +7
- **Skills:** nature +4, perception +7, stealth +7, survival +7
- **Senses:** passive Perception 20
- **Languages:** any two
### Special Abilities
- **Keen Hearing and Sight:** The strider has advantage on Perception checks that rely on hearing or sight.
- **Trackless Travel:** The strider can't be tracked by nonmagical means.
- **Trained Accuracy:** The striders weapon attacks deal an extra 7 (2d6) damage (included below).
### Actions
- **Multiattack:** The strider attacks twice.
- **Longsword:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 7 (2d6) damage.
- **Longbow:** Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 10 (1d8+4) piercing damage plus 7 (2d6) damage. This attack ignores half or three-quarters cover and long range doesnt impose disadvantage on the attack roll.
### Bonus Actions
- **Aimed Strike:** The strider gains advantage on their next attack made before the end of their turn.
- **Skirmish Step:** The strider moves up to half their Speed without provoking opportunity attacks.